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TELL ME LIES TELL ME SWEET LITTLE LIESGoddamn, this really was a massive disappointment. Probably needed an extra 2 years in the oven to become what CDPR was trying to sell us. That misleading marketing though. Anyways, at least Keanu Reeves and the soundtrack were amazing. But damn CDPR faded itself real fast.NEW Cyberbuns T-shirt ► bit.ly/3r6Zkd1AWESOME Act Man Merch ► madebystarstuff.com/stores/creators/actman/
Johnny'd motivation for taking down Arasaka stems from his involvement in the Mexican conflict 50 years prior to the game. There's a conversation you have with him in a motel after clearing out the Voodoo boys place after talking to Alt Cunninham. Idk what quest to have to do to triggger this convo because ive done it on a differnt save file and we just sat outside the voodoo boys HQ and sat at a table and had a different conversation .
Hhhh c v
I loved Johnny Actinghand, he should be on more videos!
He was on "Why is the Halo Infinite's Campain SO AWSOME!?...And MEDIOCRE?
Yea male hand acting Johnny is the best
I'm surprised more people don't know that tons of developers left CDPR after The Witcher 3, and most of them said the reason they left was because of incompetent management (poor communication, unreasonable crunch periods, all that fun stuff). That's not even getting into how Witcher 3 had its own miniature controversy over downgraded graphics and how buggy the game was at release. Think most people who idolized CDPR after Witcher 3 don't realize that it was only a great game through dogged determination from a poorly supported, overworked and under appreciated dev team that moved onto greener pastures after that game's release.
@イヴィ not even Nintendo. There's been a lot of accusations from employees that working there is fucking horrible
@Harshul Barooah cyberpunk IP lite rally originated all that shit but ok
@Harshul Barooah this IP is the originator of ALL those tropes.
@Harshul Barooah yeah i actually like the story in cyberpunk, i think they made a mistake in V's presentation. shoulda been a fleshed out character like Geralt is.
"Without the glitches and bugs it'd be mediocre at best".Thank you! I am so damn tired of people acting like the game would be perfect without the bugs. XD
@kziek Dude, the game is fucked at a core level. It is insanely mediocre, and honestly bad at some points.Sorry, but just because it has a good spin off anime, doesn't mean it's a 10/10. It's a 6/10, on a good day.You call us bootlickers, and for what? Because we called out an obvious fanboy?He can enjoy the game, fine. I have over 200 hours myself, but that's because I've done multiple playthroughs on the different updates to see if it got better.I'm telling, this game is just okay. The performance is much better, but the game still feels empty, and souless to me.It's like Far Cry but set in a city. It's fine enough to have fun for a short time, but that's it.If you, or anybody else thinks this a "perfect" game, then fuck me, you have extremely low standards.
@W.A. Spectrum I would say it is average at best, without the bugs.I don't know what you mean by cool, but I would highly suggest you play more games if by cool you mean good.
@kziek Plz, do tell. Because as far as I know the story is as mediocre as always.
This aged like fine milk lol
@gksne it was such a snooze fest that I uninstalled after Johnny's flash back bomb the tower mission. Still haven't bothered finishing the game.
I love this game, but every time I try to start it, I am attacked by the creeping realization that I am playing a half-finished product, with a world which promises so much and in which you can do so little.
@dragonslayermaster ornstein at least they made a good comeback. I always liked the game, but now it's much better than it was.
@Monkey Cat then they proceed to lose 75% from shareholders
@xy c so you giving the game a 7/10 or you just talking the quests/story?
@xy c I never even finished the story, the game told me in the opening act that I don't get to play as my own character and I lost interest.
@Phantom Luffy I mean...the game being half finished is only part of the issue, the story is nowhere as riveting as witcher, the AI is dumb as fuck, open world design is same-old same-old, and optimization is horrendous (something can't always be solve with more development time). Personally, I'd give the main story 6/10 and sidequests 8/10 if I was to look past the technical issues.
It’s honestly infuriating that a game that looks this good and has a lot of potential to be insanely immersive turned into one of the buggiest, shallow videogames in modern gaming.
@gksne the world disagrees
I think if they had just kep i narative driven like detroit or mass effect it would have been fine. But they were so focused on making the next GTA open world hey spent years making that crap. To many goals and they didnt meet any of them
@Ezy Geist Me Too Plus What He's Drinking
"looks this good" no
@a a its crazy how this is so true. you could put a turd in a box and call it cyber punk 2 and people like Melanie AVN and gksne would love it.... It blows my mind. It doesnt take long for the crazy to show and then i stop debating them.
"Go back to sleep Samurai, the city hasn't rendered yet"
@YetAnotherUser yay 1+1+k=11k
wake up samurai, a fucking badass anime about the city has came out, but wait samurai, how can it be breathtaking without Keanu reeves? :( oh wait samurai, it’s still amazing and the game has received an update, the city has officially been rendered”
@YetAnotherUser He got a bit more than 1k
seriously. I can't drive over 60mph because I end up in a area that hasnt loaded yet....yikes
The fact the city on the surface looks so big and alive, only to realize all the old gta games have more city interaction than this game does, is what did it in for me and im sure many others.
@dj Kplus look, it’s clear that we both have very different standards for RPGs and open world games. You highly value story content and build variety, while I value content variety, generally dislike cumbersome exposition, and I care more about build viability and flexibility. I generally dislike RPGs that tell the majority of their story through text, rather than dialogue and the environment. The reason I think a character talking about something is better than having to read about it is because that feels way more natural. Regardless of the context of shards, they’re disconnected from the game by the pause menu, and feel a lot less immersive than chatting with a character or seeing something happen because you have to pause the game, navigate through a menu, find the shard you’re looking for, and read it. It feels very unnatural and disconnected from the world, regardless of the actual setup of them. The primary reason I hate this kind of storytelling in Cyberpunk 2077 is because the game has solid traditional and environmental storytelling that, in my opinion, clashes with the kind used with the shards. In a game like Dark Souls, the story is vague and obscure, with you having to dig deep to figure out what’s going on, by reading item descriptions, listening closely to the words of characters, and so on. In Kirby games, the story is very basic and simple, but stuff like the pause screens descriptions of boss fights and such add lore for the people that want it, like me. I think a game that performs a good balance is Sekiro. The game has a solid, clear story, but it’s enhanced by stuff like item descriptions and hidden dialogue. The item descriptions aren’t the story, they enhance the existing story. This is why I dislike the shards. They’re okay, but they don’t nearly do what you seem to feel like they do. The mission structure is still unbelievably repetitive and bland. The shards can’t excuse that. Regardless of whatever the shards say went down, you did the same thing every time, and the only difference was what the shard said and/or what enemies were present (aka. what they looked like). I do not care what the shards say. The gigs and crimes are utter shit as side content. The shards may be cool, but I don’t have any reason to care when the missions they act as supplements to are so bad. My example with the powder gangers was way closer to the shards than what you interpreted. I said to imagine if you found or were given a written threat by the powder Gangers detailing their demands and the consequences the town would face if they didn’t comply, and say something along the lines of “we’re armed and fresh out of the big house, and some of us are itching for some blood to shed. So don’t even think about messing with us.” It does everything that asking around about them does, but asking around conveys the powder gangers are known as a threat, and you can gauge what the townsfolk think of the situation and the powder gangers. The written threat would have worked, but what we got was better. But you clearly prioritize the mere inclusion of story above absolutely everything else, regardless of how it’s delivered. That’s fine, I have different tastes, and as a writer and creative myself, I have particular standards when it comes to judging writing and game design. Agree to disagree, and please be less condescending.
@TheGrapeThief ive been on reddit too much so maybe perceived a tone w u that didnt exist?so ok, cereal response i see a sandbox design with the ability to approach it however i want, and that alone makes me want to experiment, i dont understand the mentality of people who roll builds just bc they're powerful. (not saying u neccessarily) although im on Hard not very hard, so ofc thats probably a quite different experience. ive encountered a lot of gigs with optional objectives of remaining undetected and being stealthy, or not racking up a body count. so there is some incentive depending on the mission. also, not blasting thru it and exploring, you might find some hidden things. I never used shards as an excuse for anything. The scanner missions are literally for farming, my point is that they become more interesting when you add those little tidbits in. and i feel like you never read them. its not 'the game explaining everything' its just like, you might find a couple emails on a computer , or recover a fragment of a chat log, it feels natural. you dont need to open a pause menu, u can read it immediately instead of picking it up first, skim it and move on. and having a character talk about it isnt also an example of what you're saying is bad storytelling, or game design?what are you talking about 'the vast majority'? nearly ever fixer gig or side job is a story arc whether big or small. this thing with the powder gangers example, I dont understand because what you describe isnt at all how the shards convey information. once again, its usually a bit of a chat log between npcs, or emails on a computer, not a written manifest documenting what just transpired. it feels completely believable within the world and you can start to piece together some interrelation between certain events as well. and anyway, i dont see why a game has to proclaim that it obscures its lore as part of its MO, to be taken seriously as a game that has bits of lore that are obscure. how is that not a good RPG? I hold Morrowind as one of the best, and in many ways i am reminded of that game. Also Vampire the Masquerade: Bloodlines. which is another of my favorites. for example, i was jumping along rooftops when i came across a locked building, full of security cameras. i was on the roof and it had an atrium or whatever u call those rooftop sun windows, so i could see down into the building. there were a bunch of cameras, and then in the middle of the room, a person sitting in a chair with his brains blown out. it appeared he had offed himself. i hacked into the cameras to look around, didnt see anyone else there. i couldnt figure out how to get into the building, so i left it alone eventually. but i still think about it, and wonder about him from time to time. moments like that are why im loving this game right now.
@dj Kplus holy shit I’m not even going to try and reason with you anymore. I thought I was actually talking to a real person who actually could respect another human being, but your response is barely coherent. I guess it’s my fault for playing on Very Hard, because once I got past the early game, I got punished for experimenting with anything besides my best weapons and skills, which I had mostly invested into hacking, Cold Blood, katana skills, and speed, with my cyberware mostly focused around agility and slowing down time. I actually did manage to stealth my way through a few scenarios, making do with hacking instead of takedowns and such. But the game never gave me any real incentive to do so. I could just run through with the katana and there was no noticeable difference. My issue isn’t with the shards themselves. It’s how you’re using them as an excuse for bland and repetitive quest design. I never said stuff like that didn’t happen at all. In the real side missions, it did happen and I appreciated it when it did. But the vast majority of missions don’t have this. What they have is shards that explain everything when the game could have shown me, or at the very least had a character talk about it instead of having to pull up the pause menu and read it all. I like reading, but games have alternative methods of storytelling that should have been used instead of the shards. Imagine if in New Vegas, nobody talked about the origin of the Powder Gangers or why they were threatening Goodsprings, and you were instead handed or found a written threat from the Powder Gangers explaining their origin and how they were looking for Ringo and wanted the territory. Sure, it would work, but what we got in game is so, so much better. Look, I would be more comfortable with that sort of storytelling if it was in something like Kirby, Dark Souls, or Elden Ring, where the lore is intentionally obscure, and not used as an excuse for bland and boring mission design by basically just existing purely so that guys like you can say the missions aren’t repetitive even though the structure of each is almost copy+paste. I’m not even going to bother trying to deal with any of your pathetic straw-man arguments. You’re putting words into my mouth and preaching your own superiority constantly. It’s clear you’re not interested in any sort of productive or intelligent debate. You’re only interacting with me to heap praise upon yourself and insult me. It’s honestly quite pathetic. You’re only interested in worshipping this game and touting it as this masterpiece of game design, and berate anyone who dislikes it or has an issue with the game design, and claim them as unintelligent or claim they have poor taste. People like you aren’t worth my time or sanity, so I’m not wasting any more of either on you.
@dj Kplus it actually is, at least partially. The game never encourages you or pushes you to handle encounters differently, and being able to actually pick between which ones you want to use becomes harder with how carefully you need to spend your skill points in order to actually be good at anything. If I can just solve all of my problems by running in and slicing everybody up with a katana, and face no real consequences for it, what reason do I have to do anything else when the gameplay style that I’ve made my character really good at can just do everything I need? With how much the game bottlenecks you with how scarce skills points are, and with how you earn more by earning experience for something you’ve already invested a lot of points into, how can you really have flexibility without severely sacrificing the effectiveness of any of them? It doesn’t matter what the shards say, they’re still generic. A few paragraphs you can read are not an alternative for more varied and interesting quest design. Those guards should have pulled up on the employees and opened fire on them in front of you. The use of shards as a replacement for showing it in game goes completely against “show, don’t tell.” The shards border on “Drebin explaining the backstories of the B&B unit after the fight with them in MGS4” levels of lazy, poor design. The enemy variety in this game is a complete joke, I’m glad we can at least agree on that. You managed to completely miss the point of what I said. Shrines and Korok seeds revolve around puzzles and mini games. They are also the majority of the “content” in Breath of the Wild. How is operating a big cannon or putting a rock down in a circle of other rocks any less “stupid” than the mini games of SA or NV? Again, show, don’t tell. The shards are lame excuses for terrible mission variety. At least in Skyrim you actually interact with the world and see the stuff people talk about. This even goes back to Oblivion with stuff like the Dark Brotherhood. Elder Scrolls quest design and world-building is superior to Cyberpunk’s because they aren’t reliant on a completely optional essay that tells you something the game should have shown you. By your logic, cumbersome and unnecessary exposition isn’t a flaw, and a game that tells you a ton of information is better than a game that shows you the important information. I honestly could not give less of shit about the updates. The game is a clunky mess and has a bad and boring foundation. Unless they pull a Battlefront 2 and totally overhaul the game, it won’t be fixed or even worth buying. The stuff you’re talking about should have been in the game on day one. What you just described is the bare minimum a person ought to expect out of a AAA open world game. The AI isn’t good now, it’s just functional enough, like GTA V’s AI. The combat isn’t a sandbox when you have to walk in with only one or two things to play with.
It also didn't feel alive. I wanted more side quests that were more than just small gigs. I can grind through bugs if it means deep side quests. Only major side quests that stand out are the companion ones along with the crucifixion one.
@Robin Bodare it’s also hilarious that Cyberpunk fanboys defend the fact that it doesn’t have any cool mini games or jobs like a game such as San Andreas or New Vegas has by calling those mini games stupid or unrealistic/not immersive. And yet most of the game’s actual content is so formulaic and artificial. Name a side quest in Cyberpunk that reaches the standard of an Elder Scrolls, Zelda, or Fallout (Fallout 4 notwithstanding) side quest. There’s really only a few.
I wished they delayed Jackie's death until mid-late game. Should've been working alongside Jackie, building up the legend of Samurai and working against Arasaka while building up your own arsenal, followed by Jackie's death, you facing either just fighting or accepting death and going out in a blaze. Could've been a "hit me right in the feels" kinda game.Instead, Jackie just dies an hour in and I didn't feel anything.
The Peralez questline alone could be a main plot for any gameAnd its implications also appear in other quests without them being tied, like the Sandra Dorsett side quest
Agreed, the crucifixion was pretty memorable and I loved the side quests regarding Johnny Silverhand.The mainstory was way too short as well and they killed off Jackie and Takemura too early, I think.
The "events" that happen in the game are extremely game-y. "Hostage situation", kill the bad guys -> the innocents: "Oh, I'll just stand up and walk away."
If you want to blame someone, blame management. Giving a game as big as it is < 4 years of dev time was a mistake
I had a fairly decent experience as I had few glitches/bugs. But most points still hold true. Personally, what I hoped was that we would get was a open world Deus Ex game. Where your actions determined the story, not dialog choices. A simple example of what I expected so to be able to do all missions in different ways, e.g. hacking all the way, stealth, melee, gun fighting, etc. And the more you did missions in a certain way, the bigger "your legend" would become and that would dictate your story as V.And of course within those ways to achieving your goals, there would be the "good/bad" scale too. So your legend would be evil hacker or good gunner (ok i know maybe something more interesting than those names). But anyway, It would've been really cool that after 3/4 of the story, your gameplay had decided your legend and after that, people that know you, would address you with a cool title belonging to your playstyle so far. And if you then start deviating, people would go "wtf I thought you were evil hacker, why are you good stealth killing? This is not why I hired you". And changing your gameplay would result in negative consequences and bad endings.Anyway, for sure, its downfall was its own hype. No doubt about that. I still think CP77 is an OK game, just average if you dont count the bugs. So for me personally, while enjoyable, it was still disappointing in the end. Oh and I did end up nearly 100% my minimap apart from collecting cars. Not worth it...
The Internet Historian's gonna have field day with this game.
@PounceLyGrin maybe u should play it for yourself instead of hanging onto everything a micro celeb says
Everyone hates Cyberpunk and CDPR now
Some new ones will be torn, mark my words.
He’ll probably wait until the game is fixed and talk about it’s development like he did with no man’s sky
Still no video from him although I liked crowbcats video on it.
I couldn't agree more with all of this. The lack of third person makes me feel so detached from V and the AI is still so fucking bad almost 2 years later.
Wow, this video premiered over a year ago and is still completely true for the nextgen game even with the patch; I can't believe how bad the NPC programming is especially when we've now had great examples that are 5-10+ years old. I agree that this game will never be more than mediocre at best.
I think you really hit the nail on the head when you pointed out how the first part of the game up until the point when Jackie dies... was fantastic. I think it really built up my anticipation to go out and explore the open world, but it was immediately after that part of the game that I realized that I cant even care about what I'm doing if I try to.
I love the game, I love the graphics the era it’s set in and the characters however the lies they told are no small ones and they deserve all the hate and legal action
CDPR : "We spent years making a highly detailed City"Me : "Can u interact with it in any way?"CDPR: "No but we have Keanu Reeves"
@BonB0n They lied and kept having to push back the release date multiple times and you’re blaming the fan base? Sorry but the fault lies with CDPR on this one.
@Alex Rowe Calm down kiddo, Cyberpunk 2077 isn't a RPG as CDPR advertise it. It's a garbage game, point. Nothing interesting in this game except visually. You can't make any decisions or influence the story or anything else for that matter 99% of the time.The whole map is filled with garbage generic gigs that are always the same, just go there and shoot some bad guys. If you want a true RPG go play Fallout New Vegas then you'll realise how much you have 0 choice, 0 influence in anything in Cyberdogsh*t 2077.Truly the most disappointing game of all time, it's criminally awfully atrocious
I'll take your entire stock!
@BonB0n yeah I totally begged for this dogshit, you know what else people begged for before it was released? GTA 5, and it's wayyyyy better than cybersunk
And thats where the budget went
This game makes me so sad because when you play it you realize how outstanding and timeless this game could have been instead its one of the most disappointing releases of all time.
You’re right about the lack of 3rd person. I keep forgetting what my V looks like. Like I know how I designed him but I still keep envisioning the V on the box art. Probably because I see that V more than my own lol
Cyberpunk even after the fixes and updates still feels like a Ubisoft open world trying desperately to be a Bethesda RPG. The world and lore that the in game universe has is amazing, some of the best in video games but is played out through a 6/10 game, and they only JUST added transmog
26:23 you actually do get to ride the roller coaster, once, there's a small group of people trying to get it work and you have to help them fix it, the moment you do, you have the option to ride it, not as impressive as the trailer at all, the game sucks in general
It's odd that the character creator has so many options but 99% of the game is first person.
@Graham Luke for first person shooter games yesBut for RPGs No its not
@Tom Lis No. You can play in 3rd person in almost every Bethesda game.
So just like every Bethesda game?
@Graham Luke tf you mean so you can see it and laugh at how goofy your character is. You don't have to wear a helmet in DS therefore you have the ability to look at your character whenever you want. And you're completely wrong anyway, most games that have customization options for your character you're able to look at your character at almost any point. Skyrim, fallout, red dead, and even destiny are just a few examples. They are saying the customization shouldve been able to properly appreciate without having to go 3rd person in a car or looking in the god awful mirrors. You're argument fell apart like Jenga bro
@Jeremy At the very end of the game, in one of the ending, you get to see your character in a cutscene. That's it
Still the most accurate review of this game. Patch after patch can't fix core issues
Games can be amazing even with little enemy variety, if the A.I is good enough. Take F.E.A.R for example, you spend most of the game fighting replica soldiers (and later on security guards), with the occasional heavy armor or power armor, but the A.I and scenarios, even the weapons you have, make each encounter feel bombastic and fun, even the enemy voicelines make the encounters special. But Cyberpunk had none of that.
This game always infuriates me when I hear about it, even though I wasn't even that hyped about it. Complete scam, with a level of sophistication that is bordering what one can learn from 10 dollar Udemy game dev courses. I'll never forget when I realized that vehicles have a single float "health bar" and I can literally punch them, anywhere, until they explode. Hello Games at least had enough decency in them to keep working on No Man's Sky, but no, CDPR can't do it of course. Will most probably never buy anything from them ever again, including their GOG store.
I am watching this nearly a year after release, installed the game again and I haven't seen any bugs so far, which is a really good thing. But if I am being honest the game is still really meh. All the bugs and glitches aside, the game is average at best, plain boring at worst.
@Uncle Anon average compared to the standard in the industry for most AAA games. I’ve seen Sonic fanfiction more interesting than this game’s combat and general gameplay. If you’d like, I will gladly point you in the direction of dozens, no, hundreds of games that are better than this.
@gksne I liked the game but nah dude the game is kind of empty
Average? Compared to what? Please do tell because I want to play all these games that are as fantastic as this...
Your little brain probably just couldn't understand it. This isn't the type of game you play while listening to music at the same time. You actually have to pay attention.
I installed it last month, after upgrading my PC to almost the max compared to what it was before, and honestly. This game is still crap. There's so much missing from the game that they haven't put it. I'll come back in a year (if I remember it) and give it another go, but I highly unlikely will..
Those 200 awards were given when it wasn't even released yet.Awards for an unreleased game should be illegal.
@MANN I have no idea how this came into the conversation. WTF But it is true.
@Thermionic Emission cool story bro.
@CobraTate paid award
Is called paid awards. You buy it not earn it
budget 90% on promotion budget 10% on actual gameplay
Watching this in Jan 2022 and, heck, it still describes the game perfectly correct. As an author had said - one more year wouldn't fix this game, and that's right - there are fewer (or less) bugs, although the engine still does it's best to break the immersion by weird physics and stupid AI. Shooting, sneaking, driving, exploring - all gameplay mechanics are worse then they were in games released 10+ years ago - but that's something that can be fixed by patching, modding or just making player's own imagination to do the job. What's most wrong is that everything just doesn't connect into a good story and I couldn't care less about V nor other characters.
Man this is such a shame, the potential of this game is unmatched
What got me the most about CP2077 was how "on rails" the story is, it's pretty damn restrictive for a game that call itself a RPG over and over. Plus the fact that the setting is so good and yet it feels so empty...edit: 37:40 All that stuff is explained in the tabletop game, still, V's story is just crappy and it is just made worse by the fact that the lifepaths do nothing...
I'd wondered for a long time why they had enough cutscenes to stich into a coherent montage about V settling into the life of a merc if they never intended for the missions and events associated with them to be playable. Eventually I realized that they had originally wanted players to play through those parts but had to cut them, not because of time issues but because they couldn't get Jackie's AI to work at a level that would make him useful in unscripted missions no matter what the player's build/playstyle was. They could get the bare minimum, which is what you see during the Arasaka heist, but nothing more than that. They probably considered some kind of companion system that would have you command Jackie, but it would have been a system only usable for the first act; unless they added a way to recruit another companion to replace Jackie. I think they realized that that wasn't workable, so they tossed the original first act and moved 95% of side-quests into the second act.
“Why is Cyberpunk so BAD?!” Is a phrase I never thought I’d hear a year ago It makes me sad
People who think, knew it's gonna happen
@The Act Man Patrolling Valentine almost makes you wish for "Why Red Dead Redemption 2 is so Awesome."
rename the title of the video should be"WHY IS CYBERPUNK 2077 SO AWESOME AND GOTY 2021?"
@The Truth did you unironically just call console players peasants? Yikes.
Go Back to Heaven Boah
The game at every turn was a missed opportunity. I realized it early in the story when you are talking with that scientist about the chip. Basically the concept of Johnny's personality is already subtly taking over is introduced. "You will start doing things that were once unthinkable, at least to your old self."It was a cool concept and lined up with the player. As soon as you "take over" you start toppling gangs, killing tons of people and tackling Arasaka, except the game never goes back to that concept of V becoming someone else. They'd be hard pressed to anyways, the only character that really knew you before is killed off at the start of the game. It would have been weird for anyone else you meet to engage that idea since the story has the pacing of the Crank movies. It feels like it takes place over a couple days so none of the relationships you form mean anything outside of the romance options and surprisingly Misty, who wraps up her deal also at the start of the game.They should have kept Johhny in the dark, put the player in the role of the chip taking over. Your decisions and personal goals are the detraction from the original V. As you move through the story and move up in the underworld, actually using the street cred mechanic in the game for story progression, then you find out about Johhny and "decide" if you like the new you and go after arasaka or try to get him out of your head. At least we would have had a portion of the game where it felt like our story instead of pushing Johhny into the quasi main character and us along for the ride.
So much work must go into these vids. Thanks act man. It’s so nice to see you thriving like this. I joined in during your ww2 videos
I had a very strong feeling that it was going to be a letdown, it was way too huge in terms of hype and popularity for a game that we never saw any real gameplay for. I did pick it up for 20 dollars though in hopes that the mod community will give us some great stuff.
I started playing it on PC right after release, it took me 60 hours to finish and it crashed once. My wife had a similar experience on another system. Sure there were glitches here and there but i had mostly fun. They should have delayed the new gen console versions to a later date and ditched the last gen consoles alltogether imho to concentrate their efforts on the PC version, then port it to ps5 and xb (which are pretty much PCs in Hardware design) but the shareholders needed the money i guess.
I'm glad Keanu Reeves isn't getting hate. Man is probably upset after hearing the response and seeing the result
the man gave part of his Matrix salary to the sfx team and stars in movies where he enacts revenge for his dog. He can literally do no wrong and I think people understand that. He's so different from teh mold of what people see when they think 'hollywood actor' that they don't scrutinize him the same way (which is great). He was just acting. He has nothing to do with the writing, the gameplay, the bugs, or any of the bullshit.
Yea ngl I honestly all the hate was going to go to him and the game devs the game devs yeah but no keanu because it’s not like he made the game he was a promoter and a character that’s it he didn’t do anything else really
Honestly he was one my least favorite characters in the game
Obviously he isn't getting hate because we all love him
I never really had issues in the technical side. I had a single glitch where I stole a car and i launched into the skybox. Still it shouldn't have launched in the state it was.The Height of the game was the first act before you leave Heywood. It had a quest with branching paths and introduces a bunch of mechanics and things that never get utilized again.I'm also really sad about all obviously cut content and promised features that never came to fruition. The city is shallow with not much to do outside of missions. I wanted to like shoot some pool, throw some darts, mug civilians and get some drinks with Jackie at the Afterlife or El Coyote Cojo after running gigs with him.All that being said, graphically it's one of the best games out there and has some great characters, lore and some stellar soundtracks.
What's sad is that even if they fix all the bugs and glitches, the content is still below expectations. Also I don't think anyone will even attempt a game like this in years. Truly the most depressing wait ever.
I really enjoyed Cyberpunk when it came out. It was far from perfect but I did like the story. Then I played the Witcher 3 and realized why everyone was so disappointed.Also I'm sure others have said this, but you can actually ride the rollercoaster! Annnnnnnd it sucks lol
Hes very right. A year later and its actually functioning like how it should've. But damn having those 1st person cutscenes at parts would've made the experience 10x better just because the graphics they would add in the 1st person cinematography
This game is the embodiment of "I really, really, really WANT to like this game."
Its fun when high
@Robert Iacob then get off the internet and focus on enjoying the game no need to listen to strangers on the internet.
This game became one of, if not the biggest Copium reserves in video games.
I really really wanted to like this game but it sucks!
@Rover BRUH LMAO
The game "won" over 200 awards before it even released, that could make you think it's because of early copies, but if you look closely to the award list they're all for "best sci-ci game of the year" "best aesthetics" and so on given by non game related magazines, none of which reflects the game's quality in any way
Act man is correct it kind of is false advertising, you mean art awards are not quality of experience playing the game awards.But hey I guess AAA publishers don't give a shit about the consumer given how they release them.
I’m glad someone talked about the story. Everyone talked about the glitches and stuff but I couldn’t help but feel like the story doesn’t work on a fundamental level. What I hate the most are the endings. Whether you took the pills that held off the disease or killed you faster, you’re always given 6 months to live. The “best” ending is to end your existence and let Johnny take your body but FUCK THAT. Why should I kill myself and give my body to some old guy who’s past his time? And the “worst” ending, where you side with the corpos, is the only ending where you’re given a chance to live. They copy your conscious so they can put it into a body in a time where they can deal your disease. Why are the neutral and good endings you dying but the bad ending is you wanting to live? It’s so stupid.
Ehh I disagree I believe the endings were one area they didn’t fuck up. Throughout the whole game V acknowledges how many people have died and will die to save his life. The suicide ending is V going on their own terms with no more people getting caught in the crossfire. The rest of the endings in which who controls V’s body are brilliant in terms of either Johnny or V accepting death. Johnnys redemption from being an angry selfish asshole to doing the most selfless thing and giving up his chance to live for V and vice versa. If you ask me the corpo ending is the worst V suffers the same fate as Johnny being placed on an engram on the the whim that saka will keep their word.
The only reason i bought this game was to experience the insane amount of glitches. Im happy to report it was worth the purchase.
Should've given it 3 more year's. Give it some mini games/interactive tools. Along with more immersion, and hardcore story driven character's
8 years to make the game,4 years to make the world3 years to write the story1 year and 6 months to write the characters5 months of straight nothing1 month to write the code
Game was a real 6/10 for me
My new christmas carol
@skitzrone from a developer perspective it truly sucks tbh, i'm sure most of the devs knew exactly what the state of the game, but it had to be delivered because of investors and management, which of course, include people who don't give a shit about gaming, they only care about how much money they can fucking bait the fanboys into spendingThis is a sad reality for bigger studios nowaday, flashy trailers to bait consumers, 100-200$ preorder bonuses and all those "premium" features and then we receive a half-ass , half-baked game that is not even comparable to 2000s games
10 seconds to uninstall
Okay, you pay for 8 years of programming. Let’s see how fast you will go bankrupt. Oh wait, for you I guess less than a nanosecond.
I love your videos Acting Male! They’re so good I sometimes enjoy watching them more than once!
cyberpunk stood no chance of living up to the marketing, even if it was infinitely delayed. The company completely detached these two elements to the point that I wonder if the marketing department even had any sort of communication with the development team. This game was sold as groundbreaking, never-before-imagined experience and turned out to be a broken and derivative pile of burning trash. Misrepresenting what the game was and could do was far more damning than broken mechanics and bugs. The aesthetic of this game and the hyper-sexualization was enough to be cringe-worthy without all these mistakes
The only fun I had while playing this game was when you first play as Johny silverhand. After experiencing that one mission and then going back to the rest I gave up on cyberpunk
Act man should get an Oscar for his God tier acting
It's funny AF how a game about Corporate Greed failed becauze of corporate greed
In a sense, CP2077 is the ultimate cyberpunk game in a meta way.
They're not failed bro they tricked and scam investor, we as gamers jumped in without realising it😁
It's ironic. They had the power to relay a message to us about greed but the game showed us all along that they were greedy ones.
I'm kinda wondering why they always go for weapons that depend on their level, I kinda wish the damage was consistent for a weapon and you just get access to better weapons as the enemies get more difficult
Because they were "trying" to make it an RPG. Just finding new weapons that replace old ones linearly removes the RPG in favor of adventure. Which isn't bad, just not what they wanted. Though I'm not sure if this game was what they wanted in the first place
Its a corner cut, like procedurally generated dungeons. Devs are lazy shitbirds now that try to do everything but actually work to deserve their pay…
I'm kind of missing some of the goofiness this game had at launch. Crashes were frustrating, but minor character model glitches are hilarious.When Jackie was handing you the Biochip as he was kicking the bucket, but the chip model was his revolver instead LMAO
My personal experience wasn’t bad at all when I first played it at launch, I only had one glitch with a car and after that I was good. Not saying it was that way for everyone- but when it wasn’t glitching it was a very fun game despite missing things. I think they could make it better, maybe great- but it does have a foundation that’s more than a little shakey
@Amaranth unfortunately, you havent a clue what you're talking about
Unfortunately, to fix all the inherent problems and make it into the game it was supposed to be, they'd have to remake the game entirely. The AI is so fucked and built so deep within the foundations, it's not feasible nor really possible to really fix it at this point.
Not that I'd argue it's the best example, but even discussing broad spectrum "open world design," The Division 2 came out a year before this game and its world not only felt just as meticulously over-designed and brimming with small detail that you could seek out, but it was also diverse. One minute you'd be combing through static quiet sewers in search of keys when suddenly a band of roaming mute thugs with chainsaws and headlights would roll up on you. One minute you may be entering a seemingly innocuous building in order to pillage it for supplies only to find an environmental puzzle involving switches and slightly obscured windows/doors. At the end of the day, Massive knew what The Division 2 was/is; A shooter. But they found a way to make the world in which you are doing the shooting in fun and engaging on numerous levels, and that's not even taking into account how each enemy faction fought completely differently. What this genuinely sounds like is CPR focused on one aspect of what makes an open world an open world. "The open part," but not the "world" part. Strange coming from The Witcher 3 developers, as you stated yourself.
When a game made in 18 months has better stories, quests, characters, world complexity and RPG mechanics then a game made in 5 years.
@poacher they did what they could with the time they had, and in my opinion their end result is one of the best rpgs of all time and outclasses Fallout 3
@poacher and yet still ended up better your point still doesn’t help or change shit now does it
@k o a l because the loud ones who were actual fans and even i can agree as i recently played both the second one is ass and annoying to play through and thats not even opinion its a good fact compared to the first game 2 is just pure disrespect
@k o a l Ah, CP2077 and TLOU2 are different dumpster fires, with different problems, very different problems.
fallout new vegas was buggy as hell at launch, and reused assets and code from fallout 3, of course it didnt take long to develop
Cyberpunk 2077 could have been something great or at least memorable enough to be sequel worthy. The biggest mistake was trying to make a game like this open world like GTA. Given the nature of the game, the sheer lack of interactivity and extremely rough driving is downright criminal.The gane should have been a branching linear experience based on choice and action like Mankind Divided or Dishonored. Night City could have been a collection of highly detailed districts that were built around the cyberware options. The Afterlife could have served as your hub area, where you could buy supplies, modify weapons, get new cyberware, and pick up side missions. The player would select where they were going and step out of a taxi, subway, or their car upon arrival.This would address the static open world and the tedious subpar driving mechanics. This would also allow greater detail like lively crowds, building interiors, and far more options for your cyberware.V could also stand to be less designed. V is ultimately a pre-existing character like Geralt and Ciri. The life paths had all the depth of a puddle and they wind up acting and speaking like a Street Kid even if they're a rural Nomad or a born and bred Corpo. V deserved a better and more detailed storyline that treated them as a pure character rather than a bargain bin Commander Shepard. You could have spent the prologue seeing Night City through V's eyes as they grew up, meet Jackie, get into trouble, and make the choice to become a merc... instead of one quick mission that makes no real difference.Lastly, the gameplay was far too overdesigned and horribly balanced over 18 months later. All the character buffs and resistances could have revolved around cyberware and perks. The clothing could have been purely cosmetic and weapon damage could have been static without level scaling. A player shouldn't lose 5-10 minutes out of every hour to menu management in an FPS RPG.Ultimately, Cyberpunk suffered because it was overdesigned and likely had too many creators that were too attached to their various ideas.Thanks for coming to my TEDtalk.
"shoot this steal that: the game"Even assassin's creed valhalla was more of a video game than this pile of burning garbage, and i hated valhalla.Even now after the 1.52 patch i gave it a chance because night city is the best looking game city i have ever seen, it's still a mediocre game, all you ever do is shoot stuff even on gigs that require stealth i just shoot everything up and everything's just fine no repercussions, only 3% of your choices matter and that's mostly toward the first few hours and the ending, i hate this game and i hate cdpr. Thanks, have a nice day.
The only thing that made me feel like I was in the world of Cyberpunk was the music. the fact "Night CIty" can play and It reminds me of only the scenery and the atmosphere and not me doing things in the world compared to hearing just the fight music of the witcher harms the longevitiy of this game in our zeitgeist . Its sad that CDPR couldnt deliver on this project. I mean even now we're still waiting on a roadmap to a roadmap of some kind of content. Its unfortunate the timing and release of CP during covid but it really was on CDPR themselves wholly, devs, ceo's, even we the consumer were telling to take as much time as possible. The build that we got before Keanu joined looked so much more promising than what was given. I love Keanu but Johnny just wasn't it. They rested on their laurels and they continue to pay the price of neg public perception because the next project they do will be hit with mass criticism that's deserved. You can't release something like this and just expect us to forget or even forgive for that matter. I actually regret buying CP and I hardly ever regret buying a game.
The game isn't actually that bad now, even if it took 2 years
Yeah I have about 6 hours so far and it's honestly just a good game now. Shame it took so long but im glad it's fixed now
CDPR fell to the same trap that every big studio falls in eventually: they tried to create something way too big and lost track of the goal.
i actually watched a documentary about, why they failed. The Talent left with Witcher 3 because of the heavy crunch and since the higher ups dont give a shit about the project leader that get shit done for not enough money...they thought hiring inexpirienced people would somehow solve the issue.The leadership on Cyberpunk was just delusional and incompetent. I dont think this studio will produce or fix any mistakes. I havent heared from Cyberpunk for a while now and i am still waiting for the game to finish before i buy.
Lol this game was supposed to launch on 2077 its way too early hahahaha
this game should have come out in 2030 for the PS6
@Dennzyl Vania I have to disagree with you. Cyberpunk follows the Ubisoft Formula for the open world. Go-Fetch quests are littered everywhere with nearly no personality, except for the occasional side quest with some unique flavor. The story part is subjective, but I personally found myself detached and unmotivated. Arasaka is some lame corporation that right don't even bother to say what they do. It's just outcompeted by similar titles like Fallout: New Vegas, Far Cry 3, and GTA 5.Also, Cyberpunk is the golden standard?! Something like Elden Ring is sooooo good, and makes you truly explore a world. No part of Elden Ring feels unfinished, but in Cyberpunk, half of Pacifica is inaccessible. Elden ring let's you play with a million different playstyles with a million different enemies, while Cyberpunk has some choices in loadouts, but it essentially boils down to: Smart Gun, Regular Gun, Melee, or some variety of the the three. I don't know man. Cyberpunk just feels like more of the same, while Elden Ring is a complete modification of the Ubisoft Open World Formula that plagues modern open world games. especially Cyberpunk. But I'm glad you had a fun time and enjoyed the game where I didn't. If you want a new game, seriously consider Elden Ring.
@Trai Forse well Shadowrun returns is coming to consoles this June!
I actually wonder what the Act Man's thoughts are on the Dragon Age Series
“It’s fun for the first 10 hours.” Encapsulated so much. That’s all the time it needs to be good for gaming journalism ugghhh
I never realized how much I was spoiled by waiting months before getting it, and then doing my first playthrough with a bunch of overhaul and balance mods.
Hey Act Man, have you seen patch 1.5? Looks like a step in the right direction. Love to hear your opinion!
Look the game is doing well so far but I'm not gonna buy it until it's 100% finished with everything they advertised gets added and at least most of the bugs patched
I play it before and after the recent patch over the last few days. The game has fundamental flaws that aren't addressed at all. Combat, missions, characterization, driving, the endings, activities, dialog. 1.5 still has a ton of bugs with NPCs and vehicles, many of them immersion breaking, such as sitting around the camp fire with the nomads before the armored vehicle theft, and them drinking from invisible bottles or NPCs driving invisible cars. All the game endings are pretty much "V died immediately or 6-months later" from the easiest to the most secret. There is pretty much nothing to do in Night City beyond a few boring cloned missions. It's better than at launch, but its really nothing to write home around considering the core flaws.
Good step, definitely needs more. Cops don’t drive yet, they won’t chase when you get in a car or just patrol the city. Ive had a few missions bug out on me, I’m on a series X. 3x better than launch, but not what they promised yet, let’s hope the dlc and multiplayer are solid and finished products.
I feel like nobody ever talks about how he positions his ads so that he isn’t interrupted in the middle of a sentence, i love that
I love when youtubers do that they earn money and im not pisssed
*gets ad in the middle of a sentence*
That’s completely untrue lol, I had an ad at 34:49
Wait till I start making content. Trigger Ci(ad break)ty Bay(ad break)bay!
@The Act Man it's not. Can't tell you how many times I've had ads start in the middle of a word. A single syllable word.
At this point, I would call out CD Projekt by singing:That's a lie, that's a lie, that's a lie, lie, lie.
The best part of this game is honestly their soundtrack. I love it. The game itself is a low 3.
That opening was everything 😂😂😂😂😂Thank you for mentioning it was MARKETED FOR LAST GEN CONSOLES!! They went too far in their development and screwed everyone especially last Gen consoles. Just admit that everyone please!
The only thing good that came outta that game was Keanu being absolutely breathe taking.
Act Man: “Harassment solves everything”Karens: *thundering applause
@Zack Wolf-Fox CDPR definitely deserves it
That ps2 cheering dude from that one game.. know what i mean lol
666 likes this the way.
Well, looking at 2020 and it that determines to be the case.
I like your funny words magic man
I always wonder what this game could have been if it was delayed a year or two
I found the game pretty nice myself after they fixed a majority of the issues.
The biggest disaster in gaming history! CDPR have no shame! I hope they all get sued and go out of business
I remember being so hyped up for this game, and I still have never even played it, lol Maybe ill try it ina few more years once it actually finished and has all the "free" DLC released.
Why even care about character customization if you never get to see your character
Like in Skyrim
Subhankar Baral The guy below literally obliterated you dude, better stop being a fanboy and actually have the balls to accept facts
@Cone Bear I still would’ve loved it tho.
@Light skin ah nigga it still would've been shit
I really love the effort he puts in cosplay and clip before every review
The paths are so fucking useless. Whether you chose Nomad, Street Kid or Corpo, only the intro is different. Everything else is the same.I think Johnny bombed Arasaka because they took Alt. He already hated corporations (because of his traumatic time as a soldier and how he saw corporations become richer than God at the expense of ordinary people) but when they took Alt, he went off. He was a ticking time bomb waiting to explode.
It's been a year and a half and this game still burns to see what could've been. They've probably had to reallocate so many of their now limited resources to just fixing the game. And even after they fix it it'll still be just a straight forward action game with less choice than black ops 2.
Perhaps we need to go backwards on graphics... And concentrate on ACTUAL GAME PLAY!?loved this review ❤️
Been saying this for years. Also at this point, if I see a games advertising focus on having a famous actor, I know it's likely complete trash. They obviously have nothing else to show off so they bank on recognizable faces.
*Top 10 worst insults in the world*“This game is flaccid”
@Noble Vagabond acid electricity can ripping off skin with electric shock burned melted
@joshua kim yeah lol
@joshua kim His attempt was laughably bad. Half of his montage was from sources which outright gave false info to the viewers. Other half was ripped bug recordings from like 1.000.000 players made look like it was 1 players gameplay. There are much better youtubers and videos which showed real uncut gameplay and real info with backed up claims.
Don't forget: "This game is so bad that it made Crowbcat come back from the dead to shit on it."
@Noctis ym I reccomend you to wait quite a while so they brind 1-2 dlcs and a whole load of patches and try the rest of sidequest stuff, some of it is incredible trust me, the politician must be peralez.I am over 180h and still did not do all of the stuff and i aimed to do it all in 1 playthrough. A lot of hidden quests dont show on the map + i am collecting unique vehicles and weapons.
I think a good idea would be to flashback to V’s childhood on how he was neglected or felt unloved with people pushing him down, this leaving a driving passion for the world to eternally know his name and prove that he is somebody. Mix that with Night City and boom.
The bugs hid the terrible game and now after most of the bugs are gone everyone can see how bad it actually is
Agree, your analysis is deep and spot on👍 cyberpunk 2077 is overhyped; we expected skyrim quality and got mass effect andromeda instead. The reputation damage to cd project red brand is going to be hard to repair. The biggest irony is cd project red becoming the corpo that johnny silverhand fight and hate, well said 🙂
This game was a big disappointment for me. One of my most awaited games, especially after The Witcher 3, previous game which I waited like that was The Division, but knowing that the publisher is Ubisoft, I didn't have such expectations, because the game before which I waited from them was Watch Dogs, and that was another disappointment.But Cyberpunk, really, this was a big hit for me, from such a studio which gained so much trust from all gamers, this was a really hard one. Too many expectations, too much misleading information...And the sad truth that the updates and patches will only fix some bugs and polish what is already in the game, but won't change that the game doesn't have its soul besides all the cool graphics. They too much focused on the looks of the game and thus advertising, rather than the gameplay and what was promised.
Patrolling night city almost makes you wish for a finished game
All I wanted from them was a sort-of FPS Grand Theft Auto with cyborg parts, RPG elements, good side quests and story. And they COULDN'T EVEN MANAGE TO DO THAT.
Maybe by 2028 or 2029 it'll be done.
"Truth is, the game was rigged from the start"
Patrolling night city almost makes you wish for GTA VI
Patrolling Night City almost makes you wish you could take a sip from your trusty Vault 13 canteen.
I was one of the people that bought into the hype because of how enthralled I was with Witcher 3, I tried W3 on a whim on ps4 a couple years ago and will admit I wasn't immeditely pulled in, it wasn't until the questline with the Baron and the missing wife/daughter (Sorry it's been a min, I actually just rebought it on Steam and have started replaying it) and the quest finished with either saving or killing the aborted fetus (Damn that was a good questline) after that I was hooked. Than usually when you have an amazing game like that the DLC will end up being trash but both Hearts of Stone and especially Blood and Wine were incredible, the finally boss in Blood and Wine was amazing. You are emotionally invested in almost every character Geralt comes across and almost every quest with a choice really mattered. When I first saw trailers and clips of CP2077 I wasn't to interested bc I'm not really into the whole futuristic cyberpunk asethetic but when I saw CDPR was behind it I started following it. I have it on PC and I made it about as far as you said it gets good until. First time I played Street Kid and got like 2 hours in and got bored and couldn't get back into it so I took like 6 months off and recently maybe 2 months ago I started over as Corpo and go got to like 2-3 hours in where you do the mission for Dexter Deshawn inside the corpo office, did a few side quests after but for as "living and breathing" as the city looks, its so dead. I remember preached that "every single person in Night City will have unique dialogue and be interactable with"... lmao theres like 10 voice lines total for civilians in the whole city it feels like. Honestly CDPR should have released that first 4 hours or whatever it is as idk what you would call it not a demo but as a preview idk but just been like "Look we know we said it is supposed to be releasing on such and such date but we really want 2077 to have the same high quality and polish as The Witcher 3 because of this we are going to need some more time, So we are releasing this 3-5 hour early look to anyone that pre ordered the game and we will have an update in the near future". Yes people would've been upset but in the long run I think we would've gotten a better game. This whole mentality from game companies of "Just give it to them on the release date and we will patch the bugs later on" is sooo stupid, it's ruining the industry.
Love your channel mate. Great work as always.
I find myself wanting to re-download Witcher 3 cuz of this video. It's been a few years and I forgot how great that game was/is. Starting a new playthrough today 😄
Do you even remember what the beef between the wraiths and the aldecaldos was about?Nope. And I don't remember about 95% of the rest of the stories in this game, because my character had zero stake in them.
jesus christ, johnny's opening cry speech was actually emotional somehow, like jesus, never felt this bad for a parody
They don't call him the act man for nothing
@Winston Yalamanchili It’s “Sadness and Happiness” from PM: TTYD
@Winston Yalamanchili I'm not entirely sure but it might be by Kevin McLeod
To think that I put more than 200 hours into this game on my base ps4 because I genuinely liked the story and continuously hope for the game to get better because I loved it's story and setting, but it's been 1 year and somehow the game is running worse than it did at launch, and still no signs of DLCI played through the witcher 3 too, on ps4 and PC, and I just feel sad for cyberpunk. I can't even fathom how many more hundreds of hours I would've poured into it if it was half a decent game.
I hope to God when cyberpunk becomes a real thing, we break real life logic and physics like this game
I played it on a good pc.. it did crash perhaps 15-20 times, but I really enjoyed the story and funky characters. Almost everyone out to screw each other over to get ahead. If you like me are a early 80's kid, then this game is straight out of Bladerunner
If they would of waited 1 to 2 years to release this game I have a feeling it really would have been a masterpiece It could have done the acid rain and weather shit. Had he dirty cops. Made it where your choices mattered like Detroit become human. Having the metro system would have been kinda cool. It really would be a damn good game especially if they got a good story mode down and a good open world.... well I don't know the more I realize all the shit it "could of had" the game really was just way to over hyped. Game developers need to learn from horizon or whatever the game is where you fly around space to different plantes where ever plant is different. But they really are basically the same few types of planets. Never overhype your own video game. Just show off your games graphics with a trailer. show-off the gameplay. And if it's good then the community will build up the hype everytime I've seen a developer hype up there game it sucks except for the new God of war game. I was hype for that game and it was even better than I thought it would be.
“Welcome to the next generation of open world adventure”*laughs in GTA San Andreas*
@TheLonelyGamer5 why is this so true?
@Quazzi then stop embarrassing yourself
@NickV yeah fallout always stands out because of it's style and environment. it has more of an emphasis of decision making and rides that fine line between FPS and RPG.
@itAliÆn boii studios True fallout 4 has many things cyberpunk does not.Including being sort of like a rpg and cp is just a openworld shooter.Fallout also has more character like what you mention
@NickV I like rpg stuff and all but... fallout 4 has something cyberpunk does not.A raider psycho screaming that they'll tear your guys out while charging you down wearing nothing but torn rags with bits of scrap metal with nothing but a tire iron.
What really pisses me off is that Steam is starting to get "Very Positive" reviews and the game is still the same dumpster fire it was the day it released. Sure, they did some bug fixes......but they have added ZERO content. Zero, zilch, nada, none. It's still just as bland and dead as day one, quests are just as fetchy. So disappointed with this gameLike you said in the video...even after all this time, it's "just functional". That's it.
What’s funny is Witcher 3 was pretty buggy, had devs lying about features before and after the game release, etc. But since that game was still good and higher quality than everything else at the time, they got a pass. Witcher 1 also had to be re-released cause of how buggy it was hence the “Enhanced” edition.
Man I remember the launch for this, I knew most of the hype was overblown but I expected a completed decent game, had my wallet ready and all, then it dropped, and the footage came in, and I put my wallet down and went outside for a smoke, another dissapointment.